Skip to content

Progression math (D-016)

Progression math (D-016)

Ratified math beneath D-006 §Pillar 3 (Quest↔Tree loop). Single source of truth for tree-point award rules, Walker level concept, and the deliberate inaccessibility gap that produces build identity.

Cross-reference: D-016.

Headline math

VariableValueSource
Target tree size~180 nodesD-016 (mid-band of D-006’s 150-200)
Quest count at full game~108D-016
Keystone count at full game~36D-016 (6 leak-handler per D-014 + ~30 others)
Per-quest grant1 tree pointD-016
Per-keystone bonus1 tree pointD-016
Total achievable points~144108 × 1 + 36 × 1 = 144
Reach~80% (~144 / ~180)D-016 — by design
Quest / keystone split~75 / ~25108 / 144 = 75% (D-006 §Pillar 3 amended from ~70/30)

Walker level concept

D-016 collapses level and allocation into one number.

  • The Walker has no level integer field on the schema. walker.level is a computed view: level = walker.tree_points_spent.
  • No XP curve. No level-cap independent of the point-cap.
  • No XP-from-steps. Steps drive Energy (D-007 §Pillar 1), not progression. Walking is the resource; questing is the progress.
  • No level-gated content primitive. Gating happens via keystone unlock, faction rep, or regional gatingSteps. A future “Poziom N to enter region X” gate would require an additive D-decision (D-016 follow-up #8).

Per-quest grant table

Flat. No scaling.

Quest shapeTree points granted on completion
5-min courier (tutorial)1
3-day regional march1
Regional arc final1
Faction quest1
Hidden quest (unlocked via keystone)1

Per-step beats grant faction reputation and lore unlocks only. Tree points are a quest-level award, paid at final-step complete.

The arc-vs-courier surface differentiation — i.e. “a 30-minute regional arc final and a 5-minute envelope delivery grant equal points, the long arc should feel different” — is D-016 follow-up #4 (B-level, post-13-5). The compensation will be cosmetic (badge, region-bound title, faction callout), not a tree-point delta.

Per-keystone grant

Atomic allocate + 1 bonus to bank.

When the Walker meets a keystone’s unlock conditions (typically a quest reward or a faction-rep tier per D-014) and chooses to allocate it:

  1. The keystone node itself is allocated atomically. No point is consumed from treePointsBanked.
  2. +1 tree point is added to treePointsBanked. The bonus is the Walker’s reward for satisfying the unlock.

Net per keystone: costs 0 to slot, gives 1 to spend elsewhere.

The 6 leak-handler keystones per region (D-014 §2) follow the same rule by default. Whether they should grant a different bonus value is D-016 follow-up #5 (B-level, reviewable post-13-5).

Tree topology constraint — the ~20% inaccessibility gap

The math:

  • Tree size: ~180 nodes.
  • Achievable points at full game: ~144.
  • Gap: ~36 nodes (~20%) are mathematically unreachable in any single playthrough.

This is by design. It is the design lever that produces build identity at WalkRPG’s tree density.

Worked example. A Walker has played the full game. Every quest completed (108 × 1 pt = 108) and every keystone allocated (36 × 1 bonus = 36) yields 144 points. The tree they look at has 180 nodes. They have allocated 144 of them. 36 nodes — exactly one fifth of the tree — they did not allocate. The 36 they skipped is the Walker’s signature.

Build identity = path selection + skip-node decisions. Two Walkers with identical quest completion + keystone-set can still have meaningfully different trees because of which 20% they chose not to take. PoE-style sparse allocation, not Diablo-2-paragon dense reach.

Comparison to PoE / Last Epoch

From ops/research/progression-system.md §Reference benchmarks:

GameTotal pointsTotal nodesRatioLevel concept
PoE 1~123~1325~9%Char-level (1-100) decoupled from passive points
PoE 2 (early)~123~1500~8%Same dual model
Last Epoch~110~1100~10%Char-level (1-100), 1pt/level + quest grants
Grim Dawn~55 devotion + ~190 masterysparserhybridChar-level + dual point pools
WalkRPG (D-016)~144~180~80%Emergent — level = tree_points_spent

PoE/LE achieve build diversity at ~8-10% reach across vast trees (~1100-1500 nodes). WalkRPG’s denser tree (~180 nodes) cannot use that lever. The ~20% gap is the equivalent design move at WalkRPG’s density: players choose which 20% to skip, not which 8% to take.

The emergent-level shape (single number, no XP bar) is WalkRPG-specific. PoE / LE both surface two progress indicators (level + passive points or level + XP). D-016 collapses them into one because the Mapa-as-diegetic-register (D-014) and editorial-commit grammar (D-013) reject the arcade-game two-number HUD.

D-006 §Pillar 3 amendment

D-006 §Pillar 3 informally phrased the split as “Quests grant ~70% of passive points.” D-016 sharpens to ~75% (108 / 144 = 75%) to match the ratified math.

The amendment is editorial — D-006’s intent (quests drive the bulk of progression, keystones supplement) is preserved; only the ratio number sharpens. D-006 remains canonical; this page is the ratified math beneath D-006’s amended phrasing.

D-013 endgame milestone

D-013 §Endgame implication (v2.0 four-Spisy arc) states:

“Walker level 50 has writing-rights into Spis Wszechrzeczy.”

Under D-016:

  • level = tree_points_spent, so Walker level 50 = 50 tree points spent.
  • 50 / 144 ≈ 35% of total achievable progression.
  • ~35% is comfortably mid-game by design.

The D-013 endgame writing-rights threshold remains achievable without straining the curve. The v2.0 cosmic arc (the other three Spisy — Spis Czasów, Spis Słów, Spis Pustek) is gated above mid-game by tree-point depth rather than a separate level concept.

Per D-011 (chrome-ENG + prose-PL) and D-013 (Spis register).

Quest completion grant:

[ENG] “+1 Tree Point banked.”

[PL] „Linijka oddana do składu. Spis przyjął.”

Keystone unlock:

[ENG] “Keystone unlocked. +1 Tree Point banked.”

[PL] „Kamień węgielny postawiony. Spis dopisuje rozdział.”

The ENG line is the system-surface chrome (notification, push, screen-reader, badge — per D-011). The PL line is canonical prose, written in the editorial register of D-013 (the step as linijka oddana do składu, the keystone as a rozdział).

Status

status:draft at authoring (2026-05-20, sub-phase 13-3). Promotes to status:canon after sub-phase 13-4 or 13-5 validates the math against the Android-side surface (banner copy rendering, Poziom N Home display, point-banked banner behaviour).

D-016 itself is canon now; this page is the working math reference that downstream phases (13-4 home, 13-5 quest log + tree allocation) read against. Drift between this page and the deployed surface is reviewable at sub-phase boundaries.