Three pillars
The pillars are immutable without a D-level amendment via /decide.
Pillar 1 — Steps = Energy
Real-world steps (Apple HealthKit / Google Health Connect / native watch pedometers) convert into Energy, the primary in-game resource. Energy fuels combat, quests, crafting, and most actions. Without walking, the player cannot progress meaningfully.
Anti-pattern: idle progression. Skipping walking should never be the optimal play.
Pillar 2 — PoE-style passive tree
A large shared passive tree (~150-200 nodes), region-gated by total lifetime steps. One tree shared across classes. Differentiators from Path of Exile:
- Region step-gating. Each region requires a minimum lifetime step count to enter.
- World↔tree mapping. Regions on the tree mirror regions in the lore world.
- Build-aware mastery. Masteries offer different effects depending on what the player has already allocated.
- Faction “sector lords”. Each region has a dominant faction whose reputation shapes available nodes.
- Permanent seasonal paths. Limited-time clusters that become permanent if claimed during a season.
Pillar 3 — Quest↔tree loop
Quests are the source of ~75% of passive points (see D-016 for the ratified math: 108 quests × 1pt + 36 keystones × 1pt bonus = ~144 pts across ~180 nodes, ~80% reach by design). Specific quests unlock specific keystones and notables. Allocating keystones unlocks hidden quests. The loop is bidirectional:
walk → energy → quest progress → quest reward (points/keystone) ↓ allocate keystone → unlock hidden quest → ...Anti-pattern: passive points granted only by levelling. ~25% from keystone unlocks is the maximum (D-016).
What is NOT a pillar
- Specific lore (regions, factions, characters) — those are content, can change.
- Specific stack (NestJS, Astro) — those are tools, can change.
- MVP scope — there is no MVP. Full product from day 1.
Amendment process
Any change to this page requires:
/research <topic>with all relevant designers./decidewith D-level flag.system-reviewercross-check.- CEO ratify.
- Append a D-record to Decisions.