Quest 001 — Pierwszy Trakt
Design spec for the opening quest — the first activity a brand-new Walker undertakes after collecting the wooden ring from Bertranda Kropka-Wieliska. Headings are ENG (cross-domain readability per the language policy). Player-facing flavour text is PL, wrapped in <Flavour> blocks.
Owner: narrative-designer. Status: draft. Cross-refs: Fundament, Regions, Factions, Protagonist.
Premise
The Walker has just been issued their wooden Cech ring, their first pocket map, and a single envelope with a brown wax seal. Bertranda — without finishing any of her sentences — has told them to walk to Domek Mostkowy, a hamlet roughly one day’s walk south-east of Plenny, and to come back with the map redrawn and the envelope delivered.
The route is intentionally mundane. Domek Mostkowy is well within Centre and the road is one of the more stable in the region (drifts only at the river crossing, where the bridge has been rebuilt three times this year). The point of the quest is not adventure. The point is the first measured kilometre — the moment the player’s step counter starts feeding the in-world map.
Objective
Three sub-objectives, gated linearly:
- Leave Plenny through the South Gate (in-game: cross a region threshold inside Centre — about 600 steps of walking after accepting the quest).
- Reach Domek Mostkowy (in-game: an additional step quota, exact number TBD by mechanics-designer; lore-wise it’s “one day’s walk” — well under a full lifetime quota).
- Deliver the envelope to Pani Sczepiel at the first karczma past the bridge, and return to Bertranda with the map redrawn.
Sub-objective 3 splits into two micro-objectives — outward (deliver) and return (re-enter Plenny). The return leg is when the Walker first sees their map update as a result of their own walking, which is the diegetic introduction to pillar #1.
Energy cost
TBD-mechanics. Numbers are explicitly out of scope for narrative-designer.
Lore-side constraint: the quest must be completable in a single in-world day for a typical new player — that is, the total step quota must fit inside what a person can plausibly walk in real life over one day, with margin. It must not be possible to “rush” by spending stored Energy; the first quest is also a tutorial for the Energy resource and should feel earned by walking, not by spending.
Hand-off: mechanics-designer to calibrate step cost vs. starting Energy pool. Recommend: total step cost ~= 75% of a typical first-day step budget for a sedentary office worker, so the player meaningfully feels the cost without being gated out of completion.
Rewards
- Passive points: 4. Three for completing the three sub-objectives, one for returning. Players will spend these on the starting cluster in Centre region of the passive tree (mechanics-designer owns cluster layout).
- Candidate keystone unlock:
Krok Niezachwiany(Steadfast Step). Lore handle: “the Walker’s first stride that the world cannot un-write”. Mechanically, recommended as a low-prereq keystone in the Centre starting cluster — exact effect formechanics-designerto define, but lore role is “the step-counter now feeds something permanent”. This is the first quest-unlocked keystone in the canonical tree↔quest loop (pillar #3). - One letter of introduction signed by Bertranda (item, world-state flag) — opens dialogue options with Pani Sczepiel in any later quest, and grants a 5% discount at the karczma „Pod Drugim Wejściem” via the karczmarka’s parental connection. Pure flavour; no balance impact.
- First entry in the Walker’s Living Map — the road between Plenny and Domek Mostkowy stabilises in their cartographic record for one full season. Diegetic representation of the player’s first cartographic competence.
Narrative beats
Five beats, listed in canonical order. Each is one short scene or interaction.
Beat 1 — Issue the ring
Walker meets Bertranda in the Naczelna Pisarka’s office. Bertranda issues the ring, the map, the envelope. She does not finish any of her sentences. The whole interaction is under three minutes of in-game text.
Beat 2 — South Gate
Walker leaves through Plenny’s South Gate. A municipal urzędnik stamps the kieszonkowa mapa with a small green pieczątka and informs the Walker, with operatic precision, that drobne dryfy (less than fifteen kroków per dzień) are not refundable but also not the Walker’s fault, which is a phrase the urzędnik clearly enjoys saying.
Beat 3 — The bridge
Walker reaches the bridge across the river just before Domek Mostkowy. The bridge is clearly newer than the road on either side — three different planks, three different colours of nail. A bridge-keeper sits in a wooden booth. He charges nothing. He asks the Walker’s name and writes it in a thin ledger. This is a soft introduction to the world remembers you — narrative groundwork for faction reputation.
Beat 4 — Pani Sczepiel
Walker reaches Domek Mostkowy, finds the first karczma past the bridge, and asks for Pani Sczepiel. She is forty, brisk, has flour on her left forearm. She reads the envelope, makes a small disappointed noise, slips a folded reply into a fresh envelope, and hands it back without explanation. She asks the Walker if they have eaten. The correct answer is “yes”. The Walker eats anyway, on the house.
Beat 5 — Return and redraw
Walker returns to Plenny via the same bridge — same bridge in the map sense, possibly not the same bridge in the physical sense; the bridge-keeper is the same, the planks are different. Walker delivers the reply to Bertranda. Bertranda reads it, finishes a sentence for the first time on screen (“Dobrze. Trakt mamy.”), and stamps the Walker’s map with a second pieczątka — this one gold, not green. Walker’s Living Map updates visually for the first time. Quest complete.
Hooks to future quests
Each beat plants a hook for a follow-up quest in a different faction or region. None of the hooks are mandatory; all are pickable in later content.
- Bertranda’s reply from Pani Sczepiel carries a sealed line that the Walker cannot read. (Future quest: investigate why Pani Sczepiel doesn’t run the karczma any more — hook to Wolnokupiectwo or Bractwo, depending on player choice.)
- The bridge-keeper’s ledger lists names the Walker recognises in later quests — including, on the page two before the Walker’s own, the name of the older sibling from the “Drugi spadkobierca” origin variant. (Future quest only triggered for that origin variant; flavour callback for others.)
- The South Gate urzędnik’s pieczątka is the first of fourteen colour-coded stamps in the Cech’s cartographic certification chain. (Future quest line: collect all fourteen — long-running Cech faction quest.)
- Pani Sczepiel’s “jajka, na co masz patrzeć” opens a flavour relationship that pays off in Beat 5 of the Centre region’s mid-tier quest (TBD-narrative, runda 3).
Cross-system dependencies
mechanics-designer— calibrate step costs (Energy + completion thresholds); design theKrok Niezachwianykeystone effect; place the keystone in the Centre starting cluster.tech-architect— confirmQuestandFactionZod schemas before this design is migrated todata/src/content/quests/quest-001.ts.ui-designer— first-quest tutorial overlay (the Living Map update animation in Beat 5 is the player’s first “wow” moment and should be designed accordingly).qa-engineer— define the regression flow that runs this quest end-to-end every time the Centre tree topology changes.
Status
Design spec only. Not yet a Quest typed instance. Migration to data/src/content/quests/ deferred until mechanics-designer and tech-architect sign off on the schemas in their current state.
Ratification log: ops/decisions/2026-05-18-region-names-and-icons.md (includes the opening-quest design under section “First quest”).