WalkRPG Wiki
Mobile walking-RPG. Real steps power a PoE-style passive tree, quests, and crafting.
Three pillars
- Steps = Energy. Real-world steps power in-game actions.
- PoE-style passive tree. Region-gated, quest-unlocked, shared across classes.
- Quest↔tree loop. Quests grant ~75% of points (D-016); allocating keystones unlocks hidden quests.
Where to start
- Designers / writers: start at Canon → Pillars, then your domain sidebar entry.
- Engineers: start at Tech → Architecture (once authored).
- Anyone, any time: Decisions log — all canonical and autonomous decisions.